A good story, with a bunch of pop-culture references, just enough tech-talk to make sense, but not enough to confuse readers with buzzwords, or to anger techies with wrong information. This was a very enjoyable yarn, convincing and lovely. Nonetheless, knowing the cultural references will certainly enhance the reading, as it would for any book (the title is a line from Shakespeare‘s Macbeth) However, in Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, one does not have to have any knowledge of technology in general, or specifically video games to enjoy the book. They were a lot of fun, but there’s no way I’d want to do that on a daily basis. Games were some of the more complex programs I had to do during my career. I also built and designed several web games, and some more complex games which were technically successful, but few have heard of. Unfortunately, I’m no longer an avid gamer, but I do enjoy video games (combat and third-person historical games mostly) to this day. I probably spent a small fortune in quarters, but was also lucky to have an insider in the industry so, like the protagonist Sam Masur, got a lot of free plays. I’m of the generation that grew up with arcade machines. My rating for Tomorrow, and Tomorrow, and Tomorrow – 4īuy Tomorrow, and Tomorrow, and Tomorrow from * Zevin is a published best-selling American author and screenwriter. Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin is a novel about two friends, video game designers, who find success, joy, and sorrow.
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